Chapter, 2024

Designing of an AM Learning Factory Using Interactive Videos as a Didactic Approach

Learning Factories of the Future 978-3-031-65399-5, 978-3-031-65400-8, Pages 21-27

Editors: Sebastian Thiede; Eric Lutters

Series: Lecture Notes in Networks and Systems ISSN 2367-3370, 2367-3389, 2367-3370, 2367-3389, Volume 1060, Pages 21-27

Publisher: Springer Nature

DOI: 10.1007/978-3-031-65400-8_3

Contributors

Zhang, Yang (Corresponding author) [1] Poulsen, Christian [2] Liu, Cong [2] Salling, Lotta Jin Hwa [2]

Affiliations

  1. [1] Technical University of Denmark
  2. [NORA names: DTU Technical University of Denmark; University; Denmark; Europe, EU; Nordic; OECD];
  3. [2] Copenhagen School of Design and Technology
  4. [NORA names: KEA Copenhagen School of Design and Technology; Business Academies; Denmark; Europe, EU; Nordic; OECD]

Abstract

The integration of video-based pedagogical tools into educational practices has become a prevalent approach. However, the effective utilization of video teaching in the context of additive manufacturing education presents unique challenges, primarily arising from the traditional physical educational practice involving equipment and machinery. In this research, a learning factory design blending online education and a physical workshop has been tested to see how to deliver learning about a full additive manufacturing process chain to full-time industrial employees using digital learning technologies, formats and methods. The learning factory aimed at giving access to content and learning outside of the classroom and at the users’ convenience. However self-learning modules especially designed for single participants calls for a greater attention on how to ensure intrinsic and extrinsic motivation. In this study interactive videos were used as primary teaching tool. Quizzes and discussion forum were enabled to boost intrinsic motivation (instruct active viewing) for the participants to complete the videos. After video teaching, physical workshops were offered to the participants to assure learning effect as well as an extrinsic motivation for the video watching. Statistics based on the viewer engagements show that short videos perform better in keeping full-time employees engaged. The study indicates that further research on the role of interactive videos to secure intrinsic and extrinsic self-learning motivation is a promising field in learning factories studies.

Keywords

approach, attention, challenges, classroom, content, context, convenience, didactic approach, digital learning technologies, discussion, discussion forums, education, educational practice, effect, effective utilization, employees, engagement, equipment, extrinsic motivation, factorial study, factory, formation, forum, full-time employees, industry employees, integration, interactive video, intrinsic motivation, learning, learning effect, learning factories, learning technology, machinery, manufacturing, manufacturing education, method, modulation, motivation, online education, participants, pedagogical tool, physical education practice, physical workshop, practice, primary teaching tool, quiz, research, self-learning modules, self-learning motivation, short videos, statistically, study, teaching, teaching tool, technology, tools, unique challenges, user convenience, users, video, video teaching, viewer engagement, viewers, workshop

Data Provider: Digital Science