Conference Paper, 2024

Toward a Design and Play-Focused Approach to Teaching Technical Game Design

Proceedings of the 19th International Conference on the Foundations of Digital Games, ISBN 9798400709555, Pages 1-7, 10.1145/3649921.3650003

Contributors

Robinson, Raquel Breejon 0000-0003-4933-7168 [1] Alvarez, Alberto 0000-0002-7738-1601 [2]

Affiliations

  1. [1] IT University of Copenhagen
  2. [NORA names: ITU IT University of Copenhagen; University; Denmark; Europe, EU; Nordic; OECD];
  3. [2] Malmö University
  4. [NORA names: Sweden; Europe, EU; Nordic; OECD]

Abstract

As of 2023, education surrounding game design has become a fixture in university education systems around the world. As the teaching of game design is an inherently interdisciplinary subject with many connections to the arts and humanities, there are a diverse range of perspectives as to what the focus of each curriculum should include. In this essay, we argue that game programs with a more technical focus should include both design and play-focused approaches embedded into the pedagogy. We present two case studies drawing from our education journeys studying games as well as our experiences teaching in both game and computer science programs, and discuss the resulting benefits of integrating these concepts into our practice.

Keywords

University, approach, art, benefits, case study, cases, computer, computer science programs, concept, connection, curriculum, design, education, education system, educational journey, essay, experiments, fixture, focus, game, game design, game program, humans, interdisciplinary subject, journey, pedagogy, perspective, play's focus, practice, program, science programs, study, subjects, system, teaching, technical focus, university education system, world

Data Provider: Digital Science