open access publication

Article, 2024

Designing for collaborative learning in immersive virtual reality: a systematic literature review

Virtual Reality, ISSN 1434-9957, 1359-4338, Volume 28, 1, Page 63, 10.1007/s10055-024-00975-4

Contributors

Paulsen, Lucas 0000-0002-1504-8299 (Corresponding author) [1] Dau, Susanne [2] Davidsen, Jacob Gorm 0000-0002-5240-9452 [1]

Affiliations

  1. [1] Aalborg University
  2. [NORA names: AAU Aalborg University; University; Denmark; Europe, EU; Nordic; OECD];
  3. [2] University College of Northern Denmark
  4. [NORA names: UCN University College of Northern Denmark; College; Denmark; Europe, EU; Nordic; OECD]

Abstract

Immersive learning technologies such as virtual reality have long been deemed as the next generation of digital learning environments. There is a limited number of studies addressing how immersive technologies can be designed, applied, and studied in collaborative learning settings. This paper presents a systematic review of empirical studies reporting on use of immersive virtual reality in collaborative learning within educational and professional learning settings. 11 studies have been grouped and coded in a textual narrative synthesis, outlining the pedagogical concepts behind the learning design, as well as the design of virtual reality environments and the collaborative learning activities in which the technology is employed. The results suggest that collaborative learning in virtual reality can currently be conceptualised as a shared experience in an immersive, virtually mediated space, where there is a shared goal/problem which learners must attend to collaboratively. This conceptualisation implies a need to design technologies, environments, and activities that support participation and social interaction, fostering collaborative learning processes. Based on the outlined conceptualisation, we present a series of recommendations for designing for collaborative learning in immersive virtual reality. The paper concludes that collaborative learning in virtual reality creates a practice- and reflection space, where learning is perceived as engaging, without the risk of interfering with actual practices. Current designs however struggle with usability, realism, and facilitating social interaction. The paper further identifies a need for future research into what happens within virtual reality, rather than only looking at post-virtual reality evaluations.

Keywords

Current designs, activity, actual practice, collaborative learning, collaborative learning activities, collaborative learning process, collaborative learning settings, concept, conceptualisation, design, design technology, digital learning environment, empirical studies, environment, evaluation, immersive learning technologies, immersive technologies, immersive virtual reality, interaction, learners, learning, learning activities, learning design, learning environment, learning process, learning settings, learning technology, literature review, next generation, participants, pedagogical concepts, practice, process, professional learning settings, realism, reality, reality environment, reality evaluation, recommendations, reflection, reflective spaces, research, results, review, review of empirical studies, risk, sets, social interaction, space, study, systematic literature review, systematic review, systematic review of empirical studies, technology, usability, virtual reality, virtual reality environment

Data Provider: Digital Science