open access publication

Article, 2024

Virtual reality-assisted cognitive behavioral therapy for patients with alcohol use disorder: a randomized feasibility study

Frontiers in Psychiatry, ISSN 1664-0640, Volume 15, Page 1337898, 10.3389/fpsyt.2024.1337898

Contributors

Thaysen-Petersen, Daniel 0000-0001-8356-5151 (Corresponding author) [1] Hammerum, Sigurd Krogh [1] Vissing, Anne-Cathrine E [1] Oestrich, Irene Henriette [1] Nordentoft, Merethe 0000-0003-4895-7023 [1] Düring, Signe Wegmann [1] [2] Fink-Jensen, Anders 0000-0001-7143-1236 [1] [3]

Affiliations

  1. [1] Mental Health Services
  2. [NORA names: Capital Region of Denmark; Hospital; Denmark; Europe, EU; Nordic; OECD];
  3. [2] Outpatient Clinics, Novavi Foundation, Frederiksberg, Denmark
  4. [NORA names: Denmark; Europe, EU; Nordic; OECD];
  5. [3] University of Copenhagen
  6. [NORA names: KU University of Copenhagen; University; Denmark; Europe, EU; Nordic; OECD]

Abstract

Introduction: Cognitive behavioral therapy (CBT) is an evidence-based treatment for alcohol use disorder (AUD). Exposure to high-risk situations in virtual reality (VR) has been suggested to have a potential therapeutical benefit, but no previous study has combined VR and CBT for AUD. We aimed to investigate the feasibility of using VR-simulated high-risk environments in CBT-based treatment of AUD. Methods: We randomized ten treatment-seeking AUD-diagnosed individuals to three sessions of conventional CBT or VR-assisted CBT performed at two outpatient clinics in Denmark. In each session, patients randomized to VR-CBT were exposed to VR-simulations from a restaurant to induce authentic thoughts, emotions, physiological reactions, and craving for CBT purposes. The primary outcome measure was feasibility: Drop-out rate, psychological reactions, and simulator sickness. Secondary outcomes were assessment of preliminary short-term changes in alcohol consumption and craving from baseline to one-week and one-month follow-up. In addition, the study was conducted for training in operationalization of VR equipment, treatment manuals, and research questionnaires. Results: The majority of patients completed all study visits (90%). VR induced authentic high-risk related thoughts, emotions, and physiological reactions that were considered relevant for CBT by patients and therapists. Four of five patients randomized to VR-CBT experienced cravings during VR simulations, and most of these patients (3/5) experienced mild simulator sickness during VR exposure. The preliminary data showed that patients receiving VR-CBT had more reduction in alcohol consumption than patients receiving conventional CBT at one week- (median 94% vs. 72%) and one-month follow-up (median 98% vs. 55%). Similar results were found regarding changes in cravings. Conclusion: We demonstrated VR-CBT to be a feasible intervention for patients with AUD which supports continued investigations in a larger randomized clinical trial evaluating the efficacy of VR-CBT. Clinical trial registration: https://www.clinicaltrials.gov/study/NCT04990765?cond=addiction%20CRAVR&rank=2, identifier NCT05042180.

Keywords

CBT-based treatment, Denmark, Secondary outcomes, VR equipment, VR exposure, VR simulation, VR-CBT, alcohol, alcohol consumption, alcohol use disorder, assessment, authentic thought, baseline, behavioral therapy, benefits, changes, clinic, clinical trials, cognitive behavioral therapy, consumption, conventional cognitive behavioral therapy, craving, data, disorders, drop-out, drop-out rate, efficacy, emotions, environment, equipment, evidence-based treatments, exposure, feasibility, feasibility study, follow-up, high-risk environments, high-risk situations, individuals, intervention, investigation, manually, measurements, one-month follow-up, one-week, operationalization, outcome measures, outcomes, outpatient clinic, patients, physiological reactions, preliminary data, primary outcome measure, psychological reactions, purposes, questionnaire, randomized clinical trials, randomized feasibility study, rate, reaction, reality, reduction, related thoughts, research, research questionnaire, restaurants, results, sessions, short-term changes, sickness, simulation, simulator sickness, situation, study, study visits, therapeutic benefit, therapists, therapy, thoughts, training, treatment, treatment manuals, treatment of alcohol use disorders, trials, use disorder, virtual reality, visits

Funders

  • TrygFonden

Data Provider: Digital Science