open access publication

Article, 2023

Collaborative generative learning activities in immersive virtual reality increase learning

Computers & Education, ISSN 1873-782X, 0360-1315, Volume 207, Page 104931, 10.1016/j.compedu.2023.104931

Contributors

Petersen, Gustav Bøg 0000-0003-4098-4895 (Corresponding author) [1] Stenberdt, Valdemar [1] Mayer, Richard E [2] Makransky, Guido 0000-0003-1862-7824 [1]

Affiliations

  1. [1] University of Copenhagen
  2. [NORA names: KU University of Copenhagen; University; Denmark; Europe, EU; Nordic; OECD];
  3. [2] University of California, Santa Barbara
  4. [NORA names: United States; America, North; OECD]

Abstract

Learning in immersive virtual reality (VR) can be highly motivating, but the perceptual richness and activity can distract students from the core instructional message. Generative learning activities may mitigate some of the limitations of immersive learning by helping learners focus on making sense of the key material. The main aim of this study was to examine whether learners benefit from being prompted to engage in individual or collaborative generative learning activities while immersed in a VR lesson compared to viewing the same lesson with no breaks. High school students (N = 164) viewed a biology lesson adapted for immersive VR about how our cells are structured and function. For the experimental conditions, the lesson was split up into four parts, with a pause after each part where learners summarized the main points and created a virtual representation of a cell; this was performed individually or collaboratively within the VR environment. Based on generative learning theory, we predicted that students engaging in individual and collaborative generative learning activities would display significantly higher posttest scores than the control group. Based on theories of computer-supported collaborative learning, we examined whether the collaborative generative activity group would achieve higher posttest scores than the individual generative activity group. The results showed that adding collaborative generative activities to a VR lesson was more effective at improving learning than adding individual generative activities. These results are consistent with collaborative cognitive load theory and demonstrate the value of adding collaborative generative learning activities to immersive VR lessons.

Keywords

VR environment, VR lessons, active group, activity, biology, biology lessons, cells, cognitive load theory, collaborative cognitive load theory, collaborative learning, computer-supported collaborative learning, conditions, control, control group, core, environment, experimental conditions, function, generating activities, generative learning activities, generative learning theory, group, high school students, immersive VR, immersive learning, immersive virtual reality, improve learning, increased learning, instructional messages, learners, learning, learning activities, learning theory, lessons, limitations, load theory, materials, messages, parts, pause, perceptual richness, posttest, posttest scores, reality, representation, results, richness, school students, scores, students, study, theory, virtual reality, virtual representation

Data Provider: Digital Science