open access publication

Article, 2023

Feeling Connected: The Role of Haptic Feedback in VR Concerts and the Impact of Haptic Music Players on the Music Listening Experience

Arts, ISSN 2076-0752, Volume 12, 4, Page 148, 10.3390/arts12040148

Contributors

Venkatesan, Tara 0000-0002-1129-9277 (Corresponding author) [1] Wang, Qian Janice 0000-0001-7054-2137 (Corresponding author) [2] [3]

Affiliations

  1. [1] University of Oxford
  2. [NORA names: United Kingdom; Europe, Non-EU; OECD];
  3. [2] Aarhus University
  4. [NORA names: AU Aarhus University; University; Denmark; Europe, EU; Nordic; OECD];
  5. [3] University of Copenhagen
  6. [NORA names: KU University of Copenhagen; University; Denmark; Europe, EU; Nordic; OECD]

Abstract

Today, some of the most widely attended concerts are in virtual reality (VR). For example, the videogame Fortnite recently attracted 12.3 million viewers sitting in homes all over the world to a VR Travis Scott rap concert. As such VR concerts become increasingly ubiquitous, we are presented with an opportunity to design more immersive virtual experiences by augmenting VR with other multisensory technologies. Given that sound is a multi-modal phenomenon that can be experienced sonically and vibrationally, we investigated the importance of haptic feedback to musical experiences using a combination of qualitative and empirical methodologies. Study 1 was a qualitative study demonstrating that, unlike their live counterparts, current VR concerts make it harder for audiences to form a connection with artists and their music. Furthermore, VR concerts lack multisensory feedback and are perceived as less authentic than live concert experiences. Participants also identified a variety of different kinds of touch that they receive at live concerts and suggested that ideal VR concerts would replicate physical touch and thermal feedback from the audience, emotional touch, and vibrations from the music. Specifically, users advocated for the use of haptic devices to increase the immersiveness of VR concert experiences. Study 2 isolated the role of touch in the music listening experience and empirically investigated the impact of haptic music players (HMPs) on the audio-only listening experience. An empirical, between-subjects study was run with participants either receiving vibrotactile feedback via an HMP (haptics condition) or no vibrotactile feedback (control) while listening to music. Results indicated that listening to music while receiving vibrotactile feedback increased participants’ sense of empathy, parasocial bond, and loyalty towards the artist, while also decreasing participants’ feelings of loneliness. The connection between haptics condition and these dependent variables was mediated by the feeling of social presence. Study 2 thus provides initial evidence that HMPs may be used to meet people’s need for connection, multisensory immersion, and complex forms of touch in VR concerts as identified in Study 1.

Keywords

Fortnite, Study 1, Study 2, artists, attending concerts, audience, between-subjects study, bonds, combination, complex forms, concerts, conditions, connection, control, counterparts, decreased participation, dependent variable, devices, emotional touch, empathy, empirical methodology, evidence, experiments, feedback, feelings, feelings of loneliness, form, haptic condition, haptic device, haptic feedback, haptics, home, immersion, immersive virtual experience, impact, increased participation, listening experience, live concert experience, live concerts, living counterparts, loneliness, loyalty, methodology, multi-modal phenomenon, multisensory feedback, multisensory technologies, music, music listening experience, music player, musical experience, needs, parasocial bonds, participants, people, people's needs, phenomenon, physical touch, players, presence, qualitative study, reality, results, sense of empathy, sensing, social presence, sound, study, technology, thermal feedback, touch, users, variables, vibration, vibrotactile feedback, videogames, viewers, virtual experiments, virtual reality, world

Funders

  • Carlsberg Foundation

Data Provider: Digital Science